AI Insights · Timothy · April 2022
Top 5 Basketball Games on iOS in Sweden Q1 2022
In Q1 2022, the top 5 basketball games on iOS in Sweden displayed varied performance trends in downloads, revenue, and active users, with notable fluctuations across the board.
In Q1 2022, the top 5 basketball games on iOS in Sweden showed diverse performance trends across downloads, revenue, and active users. Below, we delve into the specifics for each game.
NBA 2K Mobile Basketball Game experienced a steady increase in weekly revenue, peaking at approximately $540 in the first week of January and seeing fluctuations throughout the quarter, ending around $376 in the last week of March. Weekly downloads saw minor variations, starting at 244 and peaking at 351 in early January, while weekly active users showed a gradual decline from 1122 to 940 by the end of March.
Idle Five - Basketball Manager displayed a varied revenue trend, with a significant peak of $527 in mid-January, followed by a consistent decline, ending at $95 in the last week of March. Downloads fluctuated slightly, beginning at 120 and reaching a high of 239 in mid-February, but tapering off to 66 by the end of March. Active users saw an upward trend in early Q1, peaking at 452 in mid-February, before declining to 253 by the end of the quarter.
Basketball Arena - Sports Game saw a notable surge in downloads in early February, reaching 1449, before stabilizing around 272 by the end of March. Revenue peaked significantly at $448 in early March, with other weeks showing more modest figures around $100 to $137. Active users also saw a significant increase in mid-February, peaking at 3312, and gradually stabilizing to around 1500 by the end of March.
NBA LIVE Mobile Basketball had a varied revenue trend, with notable peaks of $220 and $215 in early February and March, respectively, and ending the quarter at $224. Downloads showed minor fluctuations, starting at 119 and reaching a peak of 219 in mid-February, stabilizing around 149 by the end of March. Active users remained relatively stable, peaking at 6142 in late February and ending the quarter at 5313.
Basketball Stars™: Multiplayer saw a steady increase in downloads, peaking at 488 in mid-March, and ending at 206 by the end of the quarter. Revenue showed minor fluctuations throughout Q1, peaking at $145 in late December and seeing a slight rise to $112 in the final week of March. Active users showed a general upward trend, peaking at 1778 in mid-March and ending at 1563.
This data comes from Sensor Tower, providing deeper insights into the performance of these top basketball games.